Ready Player Me Assets API
Discover and retrieve avatar wearable assets — hair, outfits, headwear, glasses, facewear, footwear, beards, costumes, and custom assets — scoped to an application and optionally filtered to those viewable or usable by a specific user. Powers the wardrobe surface of the Ready Player Me Avatar Creator.
Ready Player Me Assets API is one of 3 APIs that Ready Player Me publishes on the APIs.io network, described by a machine-readable OpenAPI specification.
Tagged areas include Assets, Wearables, 3D, and Gaming. The published artifact set on APIs.io includes API documentation and an OpenAPI specification.
This API exposes 4 operations across 4 paths, and defines 2 schemas. It is described by OpenAPI 3.0.3, at version 1.0.
Requests are made against a single base URL, https://api.readyplayer.me.
Metadata
The identity and technical contract details declared by the specification.
Authentication & Security 1
Ready Player Me Assets API declares
1 security scheme
for authenticating requests.
An API key is passed in the header as X-APP-ID (AppId).
By default, every request must be authenticated.
Paths & Operations 4
Across 4 paths, the API surfaces 4 operations — 4 GET. Each is listed below with its method, path, parameters, and response codes.
Asset discovery, filtering, and retrieval.
Schemas 2
The contract defines 2 schemas that model the data the API accepts and returns. The most detailed are Asset (7 properties), AssetList (2 properties). Each schema is shown below with its type and property counts.
Specification
The full machine-readable OpenAPI contract behind this narrative.
Source
More from Ready Player Me 2
Other APIs Ready Player Me publishes across the network.