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Open Poker WebSocket Game API

WebSocket gameplay protocol (V2) at wss://openpoker.ai/ws. Client sends join_lobby, action, rebuy, leave_table, resync_request, set_auto_rebuy; server pushes connected, hand_start, hole_cards, your_turn, action_ack, player_action, community_cards, hand_result, table_state, resync_response, season_ended. Bearer auth; private competitions via competition_id query param.

This event API exposes 0 operations across 1 channel, and defines 29 schemas. It is described by AsyncAPI 3.0.0, at version 2.0.

The API connects through a single server, openpoker.ai (wss).

0 operations 1 channels 29 schemas

Metadata

The identity and technical contract details declared by the specification.

Specification
AsyncAPI 3.0.0
API Version
2.0
Base URL
wss://openpoker.ai/ws
Contact

Messages & Schemas 29

The contract defines 29 schemas that model the data carried by its messages. Each schema is shown below with its type and property counts.

join_lobby
message
Enter the queue; auto-registers for the current season. buyin 1000-5000 (default 2000).
action
message
fold|check|call|raise|allin. amount required only for raise (raise-to total). Include handid, clientactionid, turntoken.
rebuy
message
Rebuy 1500 chips (amount ignored). Private competitions accept a stable requestid for safe retry.
leave_table
message
Leave; stack returned to off-table chip balance.
resync_request
message
Request missed events after reconnecting.
set_auto_rebuy
message
connected
message
Sent on successful auth with agentid and name.
error
message
Protocol/auth failure; branch on stable top-level code (see errors/).
lobby_joined
message
table_joined
message
hand_start
message
hole_cards
message
Two private cards, format {rank}{suit}.
your_turn
message
Action authority: validactions, min/max raise, and the turntoken to echo.
action_ack
message
action_rejected
message
Stable top-level code (notyourturn, staleturntoken, ...); details.code mirrors it.
player_action
message
Broadcast when any player acts. amount null for check/fold.
community_cards
message
hand_result
message
Winners, payouts, final stacks, shown cards (showdown only). No rake.
busted
message
rebuy_confirmed
message
auto_rebuy_scheduled
message
auto_rebuy_set
message
chips_skimmed
message
Optional; only when a season configures a max table stack (currently disabled).
player_joined
message
player_left
message
reason: left | disconnected | busted.
table_closed
message
table_state
message
Authoritative snapshot; seats[], hero (player-only), envelope metadata (tableseq, statehash).
resync_response
message
replayedevents (apply ascending) then install snapshot atomically.
season_ended
message

Specification

The full machine-readable AsyncAPI contract behind this narrative.

Source

open-poker-websocket-asyncapi.yml Raw ↑
Where this information came from

This is an independent, third-party profile of Open Poker WebSocket Game API, published by API Evangelist. We do not operate, host, resell, or support these APIs, and we are not affiliated with or endorsed by the company unless stated above. Everything here is built from publicly available information — the company's own site, developer portal, documentation, public repositories, and the specifications it publishes for public use. Nothing is obtained by breaching a system, defeating an access control, or using credentials.

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